First Devlog (0.0.0.1-a)
The very first steps are always the most difficult. But after long consideration, I've decided to release a playable alpha of Card Brawl!
In this very first devlog of Card Brawl! I would like to explain what features are available in the game and what would I update it with.
In this very first public release version (0.0.0.1-a) Card Brawl! already has the following features implemented:
- A playable game between computers or other players (network)
- A basic account system to track player's win/lose count and card inventory along with a deck builder.
- A card pack system where players can buy packs using in-game currencies to get cards. This serves as an objective (collecting cards) although it is still very basic for now.
- A public room queue although it is very rudimentary.
The current game, to me, is still unsatisfactory. There are more things I know I can improve on the game, a few of the points I will be focusing more on in the next update are:
- Updating the battlefield scene/UI. The current one is too basic and I would like to improve it more to make the game much more strategic and complex.
- Adding new card types to add a more complex strategic layer to the game. This new card type will be similar to the magic and trap cards in Yu-Gi-Oh although I would still prefer to keep this new card type mechanic simple so that everyone can pick it up easily.
- Revising the gameplay loop. My objective is to make a semi-realtime card battle game where the order of turn is determined by the card you play. This will hopefully make the game much more fast-paced. But of course, making things real-time has its disadvantages so I'm trying to keep things in balance.
- And of course, I will be adding more cards whether it is units/creature cards or "magic/trap" cards (still thinking of the perfect name for the new card mechanic). I would also like to design "variant cards". These are cards with special designs that have a rarer chance to drop from card packs. This could serve as another objective for collection.
By how things go, hopefully I can deliver the new update in a month (me being optimistic)
For those who are interested in the game, feel free to try the game out and share your thoughts (feedback, suggestions, criticism, anything). I don't mind brutally honest opinions and I'm also open to conversation/discussion about the game.
Thank you for reading,
Black Coffee Panda
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Card Brawl!
Fast-paced, simple-to-learn card game
Status | On hold |
Author | Black Coffee Panda |
Genre | Card Game |
Tags | Multiplayer, tcg, trading-card-game |
Languages | English |
More posts
- Update 0.0.0.2-aJan 04, 2024
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