The Citizen Update (Major Update Part 1)


The city has come alive! Introducing Chips, the citizens of your city!

Chips live, work, and play in your city. Not all Chips are the same as they have different ambitions and aspirations. Satisfy them and you will receive a great reward. Leave them unhappy for a while, and they may leave your city. Can you attract the most talented Chips to your city?

Citizen Update

Hello, Cityscapers have been updated with a major new feature which is the citizen management system.

The citizens of the cities in Cityscapers are called Chips.

This is the first step of the citizen management system and there will be additional updates to improve and expand the functionality of the Chips.


Chips are simulated representative of citizens in your city. Chips will live and work in your city, providing bonuses to different buildings. 


Residential houses now have empty slots. Chips will move into your city as long as there are empty residential slots within your city.


Commercial and service buildings now have empty slots as well. These slots represent worker slots for the chips. Chips will automatically search for jobs as they move into your city. Once they are employed in a building, they will boost the building's stats.

For example, small shops have an opening for store clerks. When a Chip fills in this opening, they will boost the income of the shop by a small amount.


Each job has different levels of difficulty which can affect the rate of success of Chips' employment. These levels are called education levels. A Chip that has an education level of 15 will have a 50% chance of being employed in a job slot with a required education level of 30.

Education level right now is tied to the residential buildings Chips moved into. For example, Chips living in a small basic house will have a lower education level than a Chip living in a high-rise apartment. An improvement of the system is being planned for the next update.


Some jobs also require certain skills that Chips must have to be employed. As an example, a chef job for the Bistro commercial building requires a Chip with the "cooking" skill required. Currently. skills are randomized when Chips moved into the city. Improvement of the system is being planned.

Citizen simulation and management is one part of Cityscapers gameplay that I had planned. There are more updates that I have planned for the game and of course, there are more improvements that I would like to make for the newly added citizen system. 

I am also planning on adding the game to Steam once I've managed to add more features to the game. To everyone that had played the game, thank you very much and I always appreciate it if you would spend some time to give your feedback on the game. And feedback is appreciated.

Below is a complete changelog for the game:

Changelog

- Added citizen system (Chips) into the game (Major new feature)

- Added job system into the game. Various buildings have been added with employment slots. When employed, chips will boost the building's functionality

- Updated engine to Godot 4.3 stable


- Fixed sprites for tall buildings on the build window that show up when you're choosing a space to build.


- Changed the title scene. Revamped the title logo and added a brief animation that can be skipped by clicking on the screen.


- Added a loading screen before the game starts.


- Added an information window when clicking on a tile with buildings. The information window will show multiple information such as the building's impact on the city stats, commercial building income, or even Chips living or working in the building.


- Added block names and addresses. Blocks and tiles now have unique names.


- Added the ability to rename various tiles. By default, tiles will have their address as their name.


- Removed randomized textures when building certain buildings. Variants are renamed as styles. Building styles can now be manually changed from the information window. More variant styles are planned to be added to the game.


- Adjusted map info window size when hovering on tiles. The window will now adjust its size based on the information that is showing on the window. The map info window also now shows the tile's address instead of the building type.


- Revamped build window. Building types can now be chosen from a pop-up option. Education, security, and health buildings now have their own page, separate from other service buildings

- Added name list from https://github.com/rossgoodwin/american-names/


Minor Adjustments (Balances)

- Adjust health demand rate. Education, Security, and Leisure demand will start to decay much faster while health decay rate remains the same.

- Adjusted some buildings' stats to account for Chips bonus.

a.  Clinic health impact down from 5.0 to 1.0

b. Large Hospital health impact down from 50.0 to 10.0

c. Small School education impact down from 6.0 to 1.0

d. Highschool education impact down from 60.0 to 15.0

Files

index.zip Play in browser
86 days ago
cityscapers_windows.7z 41 MB
86 days ago
cityscapers_linux.7z 42 MB
86 days ago
cityscapers_mac.7z 89 MB
86 days ago

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