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Plan and manage your city in this small-scale city management game.

Build residential houses and watch as your city's population increases. 

As your city grows, so does your citizen's demand. Juggle your citizen's health, security, education, and leisure demand by building different services and recreational areas. 

Manage your city's finances by building commercial buildings as your source of income. You can't build anything if you don't have the money after all.

At the end of each term (the game's definition of turns), you will be presented with action cards that will help your city. Or if you are unlucky, challenge cards for your city to overcome.

Build, plan, and manage. Will you create a thriving city? Can you reach 1 million population? Or will your city fail spectacularly?

If anyone playing is able to reach one million population, feel free to post a screenshot of your city in the comment section.

Tutorial is currently not available in-game. For more explanation regarding the game mechanics, please check this post here: https://blackcoffeepanda.itch.io/cityscapers/devlog/769684/gameplay-tutorial

Note: 

You can use the WASD key on your keyboard to move the in-game camera around. You can also use your trackpad to move the camera around by panning.

Unfortunately, the browser version of the game cannot save profile data. If you're using the desktop version of the game, profile data will be saved as you progress.

The game is made in Godot 4. As such, Mac users might have trouble playing the web version of the game. 

Credits

Development log

Comments

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Hi,

Sooo first of all it seemed for me that some effects didn't really work (or they didn't show the effect on the UI?) Or maybe I misunderstood them. For example population boom. For the gameplay - collecting the income growth alone by clicking from stores etc is really exhausting and making it not fast enough impacts Your turn to turn income which doesn't really seem convenient for this type of game at least for me. 
I didn't really see any growth in attractiveness after building few pools as well. I didn't really see any level of my city, maybe there should be some big notification about it somewhere? With new unlocks, like in cities skylines. Also the biggest issue.
Other than that I didn't really see any effect caused by security education or health or leisure or attractiveness, but I assume it's all to come in future:))
Visual and sound side is really nice, the only flaw was clicking every single commercial building.
All in all it starts to look very good nice job and good luck with further dev :)

Thanks for the feedback! I really appreciate your time for playing and writing the feedback. I hope you don't mind me addressing some of the points.

Regarding card effects, there are some parameters that weren't shown directly as city stats such as population growth, commercial rate, etc. But you can actually see some of them by hovering on the funds or population box. But yes, it would seem like the effect does not take place if the changes weren't shown directly in the UI. 

I can see how income collection will become tedious over time. It was meant to be an activity for the player to keep them engaged with the gameplay but it would eventually be annoying as the city grows. There's actually a service building that could collect income automatically but I guess it's too hidden.

Buildings or effects that change attractiveness are currently not working since the game constantly calculates attractiveness from city stats. Will address that in a small update this week alongside some minor touch control issues.

Notification looks like a good idea to inform players on building unlocks. Might look more into that.

Security and health were actually planned to have more of an impact on a planned future update where you can dispatch ambulances or police cars for dynamic city events such as medical emergencies or robberies. Education will have more impact when a planned citizen simulation and career development system have been developed.

Thank you once again for the feedback and suggestions. I would look into them and hopefully can address them on future updates.